Red War
Series for Tiers 1, 2, and 3
By The Seashore CCC-COTN-01-01
Chaotic magic torments the village of Stonedock, presenting opportunity to a devious grifter. Unknown to the scoundrel, a stolen trinket brings with it the wrath of Thay! Who will weather the storm of deception?
Black Phoenix CCC-GAD-01-02
The Cult of Reborn Flame initiates its most devastating plot against Mulmaster even as Thayans are invading the city. You must navigate the planar tunnels beneath Mulmaster and stop the Black Phoenix before a sea of fire engulfs the entire city, killing Thayans and Mulmasterites alike.
Left Black & Blue CCC-JGD-01
With Red Wizards and fouler things about, a power struggle among forgotten foes draws adventurers into peril.
Honorable Dissent CCC-MMT-01-03
The Red War rages after the fall of Mulmaster. Refugees from Mulmaster are steadily spreading across the region, looking for a new beginning. In the chaos of the evacuation, however, a boy is found along the road. As the dust settles, it comes to light that the child’s father is a quartermaster with the Thayan army. Fearing repercussion for the Mulmaster refugees, you have been asked to return the child.
Housekeeping CCC-OCC-01
The dawn of the final day arrives: The Red War looms on the horizon, and nothing can stop what is to come. But in those early hours before carnage begins, a group of adventurers are tasked with a covert operation to remove sensitive information left behind by the factions and sow subterfuge. Will internal and external influences keep them from completing their missions?
Thayan Peace Keeper CCC-QUAKE-01
During the Red War, you’ve been asked to deliver a mysterious wooden box labeled “Thayan Peace Keeper” to a group of legendary heroes inside Mulmaster. But the heroes never show up. A case of mistaken identity only further complicates what was supposed to be a simple mission—while the clock is ticking.
Lost Ashes of the Wayward Gnome CCC-REAP-01
A priestess has traveled far from home to find herself in the middle of the RED WAR. Join her on a surreal, madcap journey through a dangerous warzone to recover the ashes of the gnome responsible for this conflict. Can anything good come out of this fool’s errand?
Embassy of Evil CCC-ST-02-01
That which must remain lost has been discovered. As magic rains down upon Mulmaster and the city falls to ruin, deep within the inner sanctum of the Thayvian Embassy, Szass Tam’s agents work tirelessly to decipher the Lost Journal of Karsus. Can the heroes stop Szass Tam before he learns the secrets of history’s most notorious Wizard?