Embassy of Evil
A 4 Hour Convention Created Content for Tier 2 Released on September 11, 2018
That which must remain lost has been discovered.
As magic rains down upon Mulmaster and the city falls to ruin, deep within the inner sanctum of the Thayvian Embassy, Szass Tam’s agents work tirelessly to decipher the Lost Journal of Karsus. Can the heroes stop Szass Tam before he learns the secrets of history’s most notorious Wizard?
A part of the Red War series.
Available on Dungeon Masters Guild.
Items
- Thayvian Mantle of Spell Resistance Rare
- 1 x Potion of Greater Healing Uncommon
- 1 x Spell Scroll of Animate Dead Uncommon
Spellbooks
MuLen’s Travelling Spellbook
1st level: burning hands, mage armor, magic missile
2nd level: scorching ray, mirror image, shatter
3rd level: counterspell, fireball, lightning bolt
4th level: greater invisibility, ice storm
5th level: Bigby’s hand, enervation
6th level: chain lightning, globe of invulnerability
Spellbook of Thessyl’k
1st level: cause fear, charm person, detect magic, mage armor
2nd level: hold person, misty step, suggestion
3rd level: counterspell, dispel magic, fireball
4th level: greater invisibility, sickening radiance, stoneskin
5th level: cone of cold, dominate person, wall of force
6th level: true seeing
7th level: finger of death
8th level: illusory dragon
9th level: foresight
Story Awards
Favor of the Harpers
You have earned the personal debt of a High Harper. The next time you visit Phlan, Malkyn invites you to a banquet in your honor at his estate. In addition, Malkyn gifts you with a letter of introduction, marking you as an honored ally of the Harpers, which may aid you in future interactions with the Harper Faction.
Prisoner of Thay
Captured by the enemy, you were subjected to horrific magical experiments that left you branded with arcane runes, and small throbbing shards of crystal embedded in your flesh.
If you are hiding, these crystals alert NPC Red Wizards within 10 feet of your location to detect you automatically (as if they had succeeded on their Perception checks).
You can spend 10 downtime days to have the pulsating crystal shards removed. Removing the crystals in this way removes the ability for Red Wizards to detect your presence, but leaves you with small superficial scars that cannot be healed, or disguised even by disguise self or similar spells.