To Survive the Night
Series for Tier 2
Little Feet, Cold Nights DC-PoA-GaryXIII-01
Strange lights in the forest, claw marks on the doors of regular citizens, and worst of all; their beloved pets are being attacked and killed. The town of West Easthaven is under attack by unknown forces for nefarious reasons. Can our adventurers put together the clues to make sense of these strange events or will the citizens continue to be terrorized by these odd disturbances?
A New Place to Call Home DC-PoA-GaryXIII-02
Undead pour from an abandon keep in The Frozen North, threatening the already tenuous balance of life in the Ten-Towns, as an unlikely benefactor seeks heroes in hopes of turning this keep into a future stronghold. Secrets and dangers await the heroes as they venture out into the unforgiving cold.
Personal Fouls and Penalties DC-PoA-GaryXIII-03
Morale in the small village of Goodenow has fallen to an all-time low with the suspicious death of the star goat-ball player on the eve of a big match. When a shadowy enemy begins to target a local team of bonesetters, the mystery deepens. Is it game over in Goodenow?
As Above, So Below DC-PoA-GaryXIII-04
A lottery held under suspicous circumstances. A Paladin trying to do the right thing. Can the adventurers find the truth in time?
Shard of Hope DC-PoA-GaryXIII-05
When arcane experimentation creates artifacts that ensnare the mind and beguile the senses, only the bravest adventurers can resist the toxic temptation of desecration and darkness, to travel to where this evil lies and defeat it. Lies are brought to bear and secrets are revealed.