Sunlit Hands
Series for Tier 1
A Thief in the White DC-PoA-SUNLIT-01
Something is causing a businessman in Easthaven to have the worst luck imaginable, and he thinks it’s a ghost. As adventurers, you’re well equipped to handle just that sort of thing and go to help this poor man. As usual for when things get weird in Icewind Dale, there’s much more to the story than a simple “haunting,” and you find yourselves helping an invisible town called Sunlit solve the bad luck mystery.
Dug Too Deep? DC-PoA-SUNLIT-02
You found what was causing the bad luck in Easthaven and realized it went much farther than that one part of Ten Towns. With the luck-depriving object in tow, you aim to return it to its rightful owners: a kobold tribe that runs a gem mine near Termalaine. When the people you mean to give it to show up, they are acting strange, confused, and hostile. You are now tasked with figuring out what has happened to the kobold tribe.
A Solstice Tradition DC-PoA-SUNLIT-03
Talk of a snipe, a legendary creature with magical feathers, comes to Lonelywood. It seems like nothing more than an interesting rumor, but it gives the people of Sunlit a great idea: a race to “hunt down” a snipe across the Lonelywood Forest. The game is on, all of Sunlit is excited, and you’re in on the fun. Let’s see what contests and circus acts pop up in this new solstice tradition.