Plague of Ancients
Series for Tiers 1, 2, and 3
The Frozen North DDAL10-01
An avalanche has stranded you and your allies in the treacherous Spine of the World, and a relentless blizzard is quickly blowing away all hope of survival. Gather the surviving members of your caravan and strike out for shelter. Strike out for life!
Gnashing Teeth DDAL10-02
The goliaths of Wyrmdoom Crag are a proud, but thankfully, generous people. Having provided you with shelter from the deadly wilds of Icewind Dale, they’ve asked you to look into the strange things that have been happening in and around their home.
Divining Evil DDAL10-03
A gruesome discovery sets you off into the frozen wastes in search of answers. Will you find the answers you seek, or will your journey leave you with only more questions?
Cold Benevolence DDAL10-04
Feral-Tongue must be stopped! But without aid, it’s likely that your efforts will be in vain. Among rising tensions, Old Goat suggests an unlikely ally: Chwingas! Her plan, however, isn’t popular among other members of the clan. Can you sway their opinion? Better still, can you find the elusive elemental spirits?
A Blight in the Darkness DDAL10-05
The wicked owlbear Frostclaw was nearly defeated. Now it’s time to finish the deed and destroy her and her master once and for all. But first, you must find them. Track them down and save Ten-Towns!
The Fallen Star DDAL10-06
As the last vestiges of Feral-Tongue’s legacy echo across Icewind Dale, an ominous sign makes itself known. A falling star far to the west heralds a new unknown. A goliath hunting party returns to Wyrmdoom Crag, speaking of a strange creature. Perhaps it may be the key to discovering the source of the mysterious light.
Into Darkness DDAL10-07
Times have been especially hard on the goliaths of Wyrmdoom Crag, and losing the few hunters they have left to neogi slavers will certainly spell their doom. You must delve into the ruins of an ancient city buried beneath the Spine of the World. What secrets lay in the deep dark? Do they promise salvation or doom?
Volatile Thoughts DDAL10-08
Just when you thought Realmspace-faring slavers were the worst thing that could cross your path, it quickly became apparent you were wrong—terrible things lurk in the depths of the longdead Abeiran city of Xorvintroth. And when faced with countless, unfathomable horrors infesting an ancient city of a long-dead civilization from another world there’s only one solution…explosives.
Recipe for Retribution DDAL10-09
The plan is in motion, and you must scour the width and breadth of Icewind Dale for the components to create explosive devices that an extra-planar stranger wants to use to bury the ancient, Abeiran city of Xorvintroth and seal away the horrors that reside within. You up to it?
Burying the Past DDAL10-10
The bombs are constructed, the plans laid. The only thing remaining is the easy part; stealing into an ancient, alien city full of nightmarish creatures from beyond the limits of sanity, setting the bombs, and escaping the city without getting caught before they detonate. Simple!