Where Devils Fear to Tread
A 4–6 Hour Season 9 Adventure for Tier 4 Released on July 20, 2020
The Commander’s soul has been cast through the portal into the Death Dells. You must follow into the lair of Yeenoghu and rescue the Commander before the Beast of Butchery devours him!
Part Two of the Red Hunt series.
Available on Dungeon Masters Guild.
Credits
- Greg Marks Designer
- Travis Woodall Editing
- Greg Marks Editing
- Hannah Rose Editing
- Rich Lescouflair Art Director and Graphic Designer
- Toni Winslow-Brill Special Thanks
Items
- Deathshield (Defender, Greatsword) Legendary
- Rod of the Pact Keeper, +2 Rare
- 1 x Potion of Flying Very Rare
- 1 x Potion of Longevity Very Rare
- 1 x Spell Scroll of Gate Legendary
- 3 x Soul Coin Uncommon
Story Awards
Birth of a Demon Prince
Against all advice and sanity, you have consumed the essence of the Demon Prince Yeenoghu on his home plane: the 422nd layer of the Abyss. Raw chaos and incarnate evil flows through your body, warping it into the monster that your nightmares feared might dwell within. As you change, the layer responds to suit your whims, twisting with newfound corruption. You are forever retired from D&D Adventurers League play and you cannot be returned by any means. This character’s story has ended for you, but your friends have gained a powerful new enemy who knows them all too well.
Enemy of Elisande
You have attempted to solve a problem with Elisande by using violence against her. The Chosen of Cyric will not forget.
Thanks of Ilmater
You have worked the will of the gods of light to maintain the balance of the Blood War. If you are 20th level (or upon achieving 20th level) you may select the boon of immortality or the boon of planar travel from the Dungeon Master’s Guide. If you select the boon of planar travel, it takes you to the Brightwater: the realm of Ilmater and Sune in the Seven Heavens of Celestia.
Tipping the Balance
You have drastically altered the balance of the Blood War, potentially bringing about the end of reality. All devils bare you a grudge and you make all Charisma checks against fiends at disadvantage. In addition, they no longer answer your call. All spells or abilities that summon a devil automatically fail.