Crypt of the Death Giants
A 2 Hour Season 6 Adventure for Tier 4 Released on July 3, 2017
A magical storm builds over the Anauroch desert bringing portents of death and destruction to Faerûn. Giants imbued with the power of death itself threaten to permanently destroy the giant Ordning and small folk in their wake. Can you stop these unnatural giants and those that seek to control them?
Available on Dungeon Masters Guild.
Credits
- Robert Adducci Author
- Claire Hoffman Development and Editing
- Travis Woodall Development and Editing
Items
- Belt of Giant Strength (Storm) Legendary
- 1 x Potion of Speed Very Rare
- 1 x Spell Scroll of Antimagic Field Very Rare
- 1 x Spell Scroll of Project Image Very Rare
- 1 x Spell Scroll of Teleport Very Rare
Story Awards
Death’s End
You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee.
Death’s Escape
Cultists of Kiaransalee were able to escape with an animated death giant and the ritual used to create them. It won’t be the last we see of them.
Hall of Honor Downtime
Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.
Hall of Mirth Downtime
Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.
Hall of Omens Downtime
Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.