Adventure Items

The Seer

A 2 Hour Season 4 Adventure for Tier 1 Released on April 4, 2016

The time has come to venture beyond the village of Orașnou and explore the realm of Barovia. However, in your travels, you happen across an unusual tribe of people—distrusted denizens of the Demiplane of Dread. Do the Vistani truly possess the ability to see the future, or is it simple parlor tricks and deceit?

Part Five of the Misty Fortunes and Absent Hearts series.

Available on Dungeon Masters Guild.

Credits

  • Ron Lundeen Adventure Designer
  • Claire Hoffman Development and Editing
  • Travis Woodall Development and Editing

Items

  • Wind Fan

Story Awards

Cunning Insight

The Vistani are quite good at reading people. If you spend 10 downtime days learning from the Vistani, you may invoke it at any point in the future, granting advantage to all attack rolls made during your turn. Remove this story award from your logsheet once it’s been used.

The Demiplane of Dread

You have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching.

Trackless Travel

Some Vistani know secrets to conceal their passage through the wilderness. If you spend 10 downtime days learning these secrets, you can apply them during future travel. For one day you choose in the future, each creature you choose within 30 feet of you (including you) can’t be tracked except by magical means and leaves behind no tracks nor other traces of its passage. Remove this story award from your logsheet once it’s been used.

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