Adventure Items

Window to the Past

A 4 Hour Season Agnostic Adventure for Tiers 2, 3, and 4 Released on December 13, 2016

When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.

Part One of The Saga of the Worm series.

Available on Dungeon Masters Guild.

Credits

  • Alan Patrick Adventure Designer
  • Alan Patrick Development, Editing, and Cartography
  • John Latta Art
  • Ian Wallace Art

Items

  • Adamantine Armor
  • Rod of Security
  • 1 x Spell Scroll of Comprehend Languages

Story Awards

Ally of Thay

You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay.

Enmity of Thay

You have wronged Zulkir Dar’lon Ma and he has made his displeasure known. Every time you complete an adventure and for each day of downtime you spend, roll a d20. On a roll of 20, you are accosted by agents of the Thay—typically three Red Wizards and two Assassins. Once you die to these agents you may cross this story award off; alternately, you can sacrifice one rare or better permanent magic item and 10,000 gp to pay off your debt of dishonor to the Zulkir. Your DM may choose to have you check for the Thayan attack whenever you begin to take a long rest, if they wish.

Favored of the Worm

Any character that became worm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly.

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