Voice in the Machine
A 4 Hour Oracle of War Adventure for Tier 1 Released on January 6, 2020
The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: the Oracle of War. This machine knows all the secrets they need to overcome their enemies—if only the adventurers can figure out how to operate it!
Part Two of the Spoils of War series.
Available on Dungeon Masters Guild.
Credits
- Will Doyle Designer
- Will Doyle Campaign Story and Development
- Ashley Michaela “Navigator” Lawson Editing
- Stacey Allan Art Direction and Layout
Items
- Mithral Chain Mail Uncommon
- Rope of Climbing Uncommon
- 1 x Potion of Clairvoyance Rare
- 1 x Potion of Healing Common
Legacy Events
A Friend Indeed
You listened to Kalli Alran (or the NPC friend you created during DDAL-EB-01 The Night Land) and went back to save her trapped comrade. At the end of this adventure, choose one of the following benefits:
- Your friend applies a temporary enhancement to your armor, granting you +1 AC for the duration of your next adventure.
- Your friend gives you a potion of healing.
Hard Call
You angered Kalli Alran (or the NPC friend you created during DDAL-EB-01 The Night Land) by not risking your life to save her trapped comrade. At the end of this adventure, each surviving member of the Gray Dogs—apart from your friend—slips you 5 gp as thanks.
White Rose
You found a preserved white rose in the same marketplace that you found the Oracle of War.
- Tick this if you identified the rose. At the end of the adventure, you can spend 5 gp to identify it as a rare Orioth rose from the distant jungle of Dajar Orioth in the elven nation of Aerenal.