Adventure Items

Her Dying Wish

A 4 Hour Convention Created Content for Tier 2 Released on July 1, 2017

You’ve come to the wild frontier outpost of Ylraphon, a town rebuilt from destruction and now ruled by adventurers, to pass on a proud noblewoman’s final wish to her dungeon-raiding heirs. Yet the young heroes of House Marsh have delved too deep. Can you rescue them from a trap-filled ruin, vengeful assassins, and a mysterious entity that turns its attackers into its defenders?

Part One of the Whispers Over Ylraphon series.

Available on Dungeon Masters Guild.

Items

  • Ioun Stone of Reserve
  • 1 x Potion of Giant Strength (Fire)
  • 1 x Spell Scroll of Glyph of Warding
  • 1 x Spell Scroll of Water Breathing

Spellbooks

A Treatise on Selûne’s Phases and the Prediction of Future Events

  1. 1st level: chromatic orb, find familiar, ice knife, Tasha’s hideous laughter

  2. 2nd level: crown of madness, Maximilian’s earthen grasp

  3. 3rd level: erupting earth, tidal wave

Story Awards

Eldritch Amber Prison

Great misfortune caused you to be trapped and locked away in an eldritch amber prison controlled by the ancient entity called the Tree of Doors. You remain there, alive but in a death-like hibernation, until you are rescued by members of the Adventurers Guild of Ylraphon. Spend 20 downtime days to wait until you are rescued. If you do not have the downtime days to spend, you are still eventually freed, but whenever you earn downtime during any future adventure, it is immediately spent towards repaying the downtime cost of this story award, until you have spent a total of 20, after which you resume earning downtime normally.

Founding Landowner

Spend 1,000 gp and 30 downtime days to obtain this award, which marks you as a resident of Ylraphon. You are the owner of a 10-foot by 10-foot room in town which you can call entirely your own, which contains a bed, one chest, two chairs, and a very small table. In addition, while adventuring in the Ylraphon area, you can reduce the cost of a comfortable, wealthy, or aristocratic lifestyle by 2 gp per day (to a minimum of 1 gp per day).

Guild Delving

Immediately before or after an adventure set in Ylraphon, you may spend up to 30 downtime days (minimum 10) to attempt to research, find, and explore some of the ruins of Outer Ylraphon in search of treasure. In the presence of the DM, roll percentile dice and add the number of days spent on this downtime activity, comparing the total to the Treasure Seeking Results Table on this page.

d100 + Downtime SpentResult
1–35A fatiguing and fruitless cavern exploration. You spend 10 gp on expenses and gain 4 levels of exhaustion. For each downtime day you spend recovering before your next adventure, you remove one of these exhaustion levels.
36–50A difficult and taxing trudge through the Flooded Forest. You gain 2 levels of exhaustion. For each downtime day you spend recovering before your next adventure, you remove one of these exhaustion levels.
51–65A strange and discouraging affair. You make only enough to recuperate half of your lifestyle expenses.
66–79A lengthy but unremarkable overland trip. You recuperate half your lifestyle expenses and gain 2d12 gp.
80–89A profitable expedition to the Underdark. You recuperate half your lifestyle expenses and gain 1d4 x 10 gp.
90–99An exciting delve into a lost dwarven tomb. You recuperate half your lifestyle expenses and gain 1d6 x 10 gp.
100–109An unexpected discovery of a long-lost merchant house compound. You recuperate all your lifestyle expenses and gain 1d8 x 10 gp, as well as a book on the history of a Sword Coast city or town. (Have your DM select a title for it.)
110–119A lost shrine. You recuperate all your lifestyle expenses and gain 1d10 x 10 gp as well as a holy symbol for a deity of your choice.
120 or HigherAltar of the Ghost Hound. You find a millennia-old shrine to a god you cannot identify, with treasures laid upon an altar deep beneath the ground. You recuperate all your lifestyle expenses and gain 1d12 x 10 gp as well as a potion of healing. If this is the first time you have rolled this result: You also gain a shining copper cloak-pin bearing the image of a flaming spirit hound. Write down “Copper Pin of the Spirit Hound” as a separate story award on your logsheet.
Local Pursuit: Academic Researcher

You enjoy research privileges at Master Salvar’s Academy of Spellcraft and the Arcanist’s Art, a school of magic still under construction. Choose one of the following skills: Arcana, History, Investigation, Nature, or Religion. Record the chosen skill as part of this story award (“Local Pursuit: Academic Researcher (Skill)”). Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days performing special research. Once during your next game session, you may inform your DM you are using this benefit to gain advantage on a single Intelligence check or on a single Constitution saving throw to maintain your concentration on a spell when you take damage. If you use this benefit on an Intelligence check for the skill you chose when you gained this story award, you may treat a d20 roll of 9 or lower as a 10 for that check.

Local Pursuit: Monster Hunting

You hunt a certain type of creature in the local wilderness during your spare time in Ylraphon. Choose one of the following: black puddings, hags, fire giants, shambling mounds, dinosaurs, umber hulks, beholders (and beholder-kin, such as gauths or mindwitnesses), yugoloths, golems, zombies, red dragons, or hell hounds. (If you have the Favored Enemy feature, you may instead choose one type of humanoid that is your favored enemy.) Record your choice as part of this story award (“Local Pursuit: Monster Hunting (Creature Type)”). Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days hunting with experienced trackers. Once during your next game session after this activity, you may inform your DM you are using this benefit to gain advantage on a single attack or initiative roll against a creature of the type you chose for this story award, or on one Wisdom check.

Local Pursuit: Preaching the Faith

You take on an important role at a local temple or shrine. Choose a deity you worship. If you do not already worship a chosen deity, you must choose one worshiped by a fellow member of your party. Record your choice as part of this story award (“Local Pursuit: Preaching the Faith (Deity)”). Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days participating in or leading religious rites (such as weddings, funerals, ordinations, or rituals recognizing holy occasions). If you do so, you gain the benefits of having spent 3 days performing the Recuperating downtime activity (as described in the Player’s Handbook), and you begin your next game session with Inspiration.

Local Pursuit: Shadowcloak Specialist

You have become an influential member or ally of the Shadowcloaks, Ylraphon’s thieves’ guild, and they rely on you for your expertise in a particular illicit activity. Choose any one tool. Record the chosen tool as part of this story award (“Local Pursuit: Shadowcloak Specialist (Tool)”). Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days performing illicit activities with the Shadowcloaks in town. Once during your next game session after this activity, you may inform your DM you are using this benefit to gain advantage on a single ability check with the tool you chose for this story award or on a single initiative roll.

Local Pursuit: Town Watch Training

You help to train the new Town Watch. Choose a type of simple or martial weapon that you and your comrades train with and record it as part of this story award (“Local Pursuit: Town Watch Training (Weapon)”). (If you wish, you may choose Unarmed Strike as a weapon for this purpose.) Immediately before or after an adventure set in Ylraphon, you may spend 5 downtime days training Town Watch members or recruits. Once during your next game session after this activity, you may inform your DM you are using this benefit to gain advantage on a single attack roll with the weapon you chose for this story award or on a single social interaction check with members of a law enforcement organization (such as the Ylraphon Town Watch).

Old City Infamy

Your activities have earned you both respect and contempt. Rumors of your activities alienate the Mulmasterites who live in the Old City. You have disadvantage on Charisma (Persuasion) checks with refugees living in the area outside the Palisade. However, due to the rivalry between these newcomers and the natives, you gain advantage on Charisma (Persuasion) checks with Ylraphon locals who live within the Palisade.

Ylraphon Adventurers Guild

The Adventurers Guild of Ylraphon is a loose-knit league of “dungeoneers, tomb-robbers, errant crusaders, swashbuckling mercenaries, and sundry formidable scalawags of all races and vocations” (according to its charter). It represents adventurers’ interests in town and helps regulate the profitable exploration of the surrounding ruins.

To initially join the Adventurers Guild of Ylraphon, a character must speak to Jotan Silverhammer, lieutenant guildmaster and volunteer sergeant of the Town Watch. There is no cost if you discovered the cause of the illness affecting the Old City, or if you obtain one of the Local Pursuit story awards, due to your substantial contribution to prosperity of the Old City. Otherwise, initial dues are 50 gp, with additional payments of 12 gp a month. These costs are waived, however, for volunteers either who work three shifts a month for the Town Watch. In game terms, this means a character must spend 50 gp to join, and to remain a member, whenever they spend downtime, they must spend an additional 4 gp for every 10 downtime days they spend (though you may be able to substitute downtime for this cost, see below).

If a character who owes these dues fails to pay them as soon as they spend downtime, they must pay them by the end of their next game session or they lose all benefits of guild membership, and must pay the 50 gp initial dues again to regain them.

Members of the Adventurers Guild may delve local ruins in search of treasure. They gain access to the Guild Delving downtime activity before or after any adventure set in Ylraphon.

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