Adventure Items

Those That Dwell Beneath

A 2 Hour Convention Created Content for Tier 1 Released on October 9, 2017

In ruins near the city of Thentia, grungs have been trying to build a portal where they could move slaves in secret from the city of Melvaunt. But something sinister took hold of them, trapping them in the darkness. A map of the ancient city, which once stood on the surface of the land, leads the adventurers deeper into the catacombs. But will they find glory and riches? Or horror and death?

Part Two of the Squamous Writhings series.

Available on Dungeon Masters Guild.

Items

  • Periapt of Wound Closure
  • 3 x Potion of Healing

Story Awards

Friend of the Baucha Tribe

You saved the darklings fleeing the monstrous cave fisher, and acted with friendship after. Should your paths cross again, you are hailed as an ally of the Baucha [BOU-ka] tribe of darklings, and have advantage on non-Intimidation Charisma ability checks when interacting with them. If you attempt to use Intimidation on a member of the Baucha tribe, this story award is removed.

You Made Matthew Cry!

You revealed the horror of his undead life to Matthew, an innocent child lost in the subterranean city of Yrisgow. His weeping haunts you, even in your dreams. Each time you long rest, make a DC 12 Charisma saving throw. On a failed save, your attacks, skill checks, and saving throws suffer a -1 penalty until you take another long rest, and succeed on the subsequent saving throw.

A remove curse spell will cause the weeping to fade in 1d4-1 days. Further investigation into the ruins of the city may reveal another method to make Matthew stop haunting you. (Play through CCC-THENT01-03, The Dreaming Relic, for further details.)

Even when deafened, you can hear the sad wailing. You can gain no respite from Matthew’s sorrow.

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