Adventure Items

Delusions of Grandeur, Dreams of Revenge

A 4 Hour Convention Created Content for Tier 3 Released on September 11, 2017

The factions have heard murmurings of a new cult rising from the ashes of the obsessed dragon and elemental evil factions that they have dealt with in the past. This time, though, they seem to have an even more apocalyptic goal. A deep gnome informant claims the cult is dabbling with dangerous magic, but he, too, may have his own agenda

Available on Dungeon Masters Guild.

Items

  • Manual of Bodily Health

Spellbooks

Mage’s Spellbook

  1. 1st level: absorb elements, detect magic, earth tremor, mage armor, magic missile, shield

  2. 2nd level: earthbind, pyrotechnics, misty step, skywrite, suggestion

  3. 3rd level: counterspell, erupting earth, fireball, flame arrows, fly

  4. 4th level: elemental bane, greater invisibility, ice storm, watery sphere

  5. 5th level: cone of cold, control winds

Story Awards

Favor of Boddynock Glitterstone

Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred.

Learn the Culture (Mulmaster)

You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses.

To Wear the Cloak

If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin’s sponsorship will definitely have its perks.

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